So, as you may know, some things have happened with the UHCS that I'm not completely sure about. I know that the original admin just kinda stopped coming around. Long ago he stopped hosting UHC games, but recently he's been just MIA when it comes to the UHCS. Many people didn't like this. Honestly it didn't bother me.
Part of the reason I liked the UHCS is because of the people, but a lot of them left, I'm sure they all had their reasons. They still played the games, but I think the idea of a survival server with the UHC mod on, although unique, was a pain. I even felt it, but kept playing there, trying to build on what I was doing.
Originally the server was hosted somewhere that sucked balls. horrible lag, all the time. A group of us chipped in money to get hosted by a new company that was supposed to fix the problems, but it didn't seem to help. I threw in like $25, and I think in total we got like 150-200 to host the server for many months.
I blame the plugins, I think a lot of the grief protection cause blocks to re-appear and threw out more lag than it should have and would just cause the game to stutter all the time, every few minutes you'd be stopped on the track for 15 seconds while in a railcart, or the last 5 blocks you broke would re-appear. It made doing anything a pain.
Not long before 1.4 hit, there were periods when the server was down for DAYS with no one around to fix it. And then of course 1.4 hit and because the server was running bukkit it wouldn't be updated until bukkit did.
With the update to 1.4 there was talk of people who wanted to keep playing together, the community is still there, just not on that server. A new vanilla snapshot server popped up. The Minecore server. This server is much more restrictive on who gets in, and only someone who is suggested by an active player can even apply to be added to the whitelist.
There were a lot of complaints about the UHCS this addressed, some people hated how easily new people were added to the whitelist. Personally, I didn't care as long as they were cool folks. What I missed was the continuity of the server.
The Minecore server is great, I've had some really good times with the folks on there, but I don't plan on recording anything on there, just going to be there for fun. I might throw out some footage occasionally or appear in other people's videos, but it won't be a regular thing.
After Minecore popped up, the people who were new and active on the old UHCS started talk of clearing the place out, starting over fresh. Not sure exactly what came of that beside that the last time I tried logging into the UHCS, I was denied (not whitelisted anymore) on the server I helped fund, even though it's going by another name, Mumblecraft, in the MotD. Honestly, I don't mind. It seems that the old world that was there (which I assume has been erased from that specific server), was moved off to another one, under a different admin.
I was contacted by that admin before the move, asked if I wanted to join and I gladly said yes. Seems the server is up, but I'm not on the whitelist. I'm sure it's just something that was overlooked, I haven't bothered bringing it up to the admin because I'm not too worried. I put a lot of work into my builds on the server, but I really wasn't too attached to them.
Again, it's more about the community. There's a lot of crossover between the two, the New UHCS and The Minecore Server. Most of the people I really got on with are on the Minecore server. There are other things outside of normal survival play we do together. So in the end, to me, it isn't a big deal. I'm just glad I can share my minecraft experiences with you guys.
All of this is one of the main reason I've picked back up with Mining with Munchmo. That server I control, I don't have to worry about some admin closing it down, wiping the world, griefers, etc. Sure, I'm mostly alone there, which sucks, but I have community in many other places, so I'm happy.
I'm sure there's a lot that I've missed or not covered here. You might even have some questions, and if you do, please feel free to leave a comment and I'll do my best to answer 'em.
Showing posts with label crash. Show all posts
Showing posts with label crash. Show all posts
Tuesday, November 13, 2012
Of the UHCS and SMP
Tuesday, January 31, 2012
Meander with me now
So, 30 Minecraft videos, wow. I'm kinda surprised at myself for that. And over only 5 months? That averages out to be more than one video a week. Obviously it hasn't been too hard, cause they're really fun to make, and I just love playing Minecraft. The hardest part is putting them together, and I still have some issues when it comes to that. I kinda wish I had a good opening, I tried putting something together once, but it really didn't work for me.
Once again, thanks to all my current subscribers, it makes me happy to know that I don't totally suck, and some people find me interesting. As always, your comments and suggestions are welcome.
Links, lists and video behind the cut.
Once again, thanks to all my current subscribers, it makes me happy to know that I don't totally suck, and some people find me interesting. As always, your comments and suggestions are welcome.
Links, lists and video behind the cut.
Tuesday, October 11, 2011
New server up!
So, with all the playing of Industrialcraft/Buildcraft I've been doing lately, I decided it would be soooo much cooler to move my world onto the server so that all the mining and stuff would keep going while I wasn't there. It would be so nice to just setup a miner, and come back later to a chest full of goodies. The big problem is, I just finally got my first quarry setup in the SSP world I setup, so I didn't want to lose all that progress. I went through all the steps, setup the server and WHAM! crash. Buildcraft wasn't happy. I was running my SSP in 2.2.0 and the server in 2.2.1, not sure if that's the problem, but trying to move my SSP over to the server as the world there just didn't work. Java errors every time I started it up. As a test, I decided to just start a new world with the same seed. World loaded up fine, no crashes, so I jumped in it, and the world was totally different. I have a feeling that the world gen code portion of one of the mods is different enough to completely change the world. Now, in a new world, none of the crafted stuff for buildcraft is there, so it's possible that as soon as I try to get a setup going like I had in my old world, it'll just totally crash again.
As an added measure of testing, I updated my SSP game to 2.2.1 and loaded up the world and it came up just fine, so I'm at a loss as to what I should do. I did see that according to SpaceToad, 2.2.1 is still really buggy, so maybe an update or two will get it so much world will work, but I think I'd rather start over in a fresh world on the server than keep playing my existing world, and lose it to move to the server at a later date.
ETA: Wow, not sure what happened, but in the end after all the playing with everything I connected back to the server and it's the same world! Empty, yeah, but the same, which is really cool, cause I LOVE the starting place for that seed.
As an added measure of testing, I updated my SSP game to 2.2.1 and loaded up the world and it came up just fine, so I'm at a loss as to what I should do. I did see that according to SpaceToad, 2.2.1 is still really buggy, so maybe an update or two will get it so much world will work, but I think I'd rather start over in a fresh world on the server than keep playing my existing world, and lose it to move to the server at a later date.
ETA: Wow, not sure what happened, but in the end after all the playing with everything I connected back to the server and it's the same world! Empty, yeah, but the same, which is really cool, cause I LOVE the starting place for that seed.
Labels:
buildcraft,
crash,
industrialcraft,
Minecraft,
server,
smp,
ssp,
world
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