Friday, January 25, 2013

Feed The Beast notes


For use with automating electrolizer and centrifuge:

Regulator (redpower)

Wednesday, January 23, 2013

Wednesday, January 9, 2013

Flooring

Don't you just hate having to fill in floors one block at a time? Well I have the solution for you! Get a turtle to do that for you. Just give him fuel and blocks and set him free! Here you go:


-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local tArgs = { ... }
local fuel = 1

if #tArgs ~= 1 then
    -- Missing Height Argument
    print("Usage: Floor <area>")
    print("Slot 1: Fuel")
    print("Slot 2-16: Blocks")
    error()
end

local area = tArgs[1]

-- Fuel Checking Function
function tFuel(f)
    if turtle.getFuelLevel() < 10 then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            while turtle.getItemCount(f) < 2 do sleep(0.5) end
        end
    end
end

function place()
    if not turtle.detectDown() then
        for s = 2, 16 do
            if turtle.getItemCount(s) ~= 0 then
                turtle.select(s)
                break
            end
        end
        turtle.placeDown()
    end
end

print("Starting floor of " .. area .. " square blocks")

for gone = 1, area do
    for gtwo = 1, area do
        tFuel(fuel)
        turtle.forward()
        place()
    end
    turtle.forward()
    if( gone % 2) == 0 then
        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()
    else
        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()
    end
end

Tunnelling Turtle

I've got a new program for you today. This one creates 3x3 tunnels as long as you want. Again, it's not perfect, but it's great for making pathways in the nether. It also automatically places torches for you. So, here is "tunnels":


-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0

if #tArgs ~= 1 then
    -- Missing Length Argument
    print("Usage: Branch <length>")
    print("Slot 1: Fuel")
    print("Slot 2: Torches")
    print("Slot 3: Blocks")
    error()
end

local length = tArgs[1]

--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
    print("Missing Critical Item")
    error()
end

-- Fuel Checking Function
function tFuel(moved,f)
    if turtle.getFuelLevel() < (moved + 20) then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            finished(moved)
        end
    end
end

-- Drop Items Function
function dump()
    print("Dumping Goods")
    for i = 4, 16 do
        turtle.select(i)
        turtle.drop()
    end
end

--Checks for full inventory
function slotCheck(moved)
    local slots = 0
    for i = 4, 16 do
        turtle.select(i)
        if turtle.getItemCount(i) > 0 then slots = slots + 1 end
    end
    if slots == 12 then finished(moved) end
end

-- Return Function
function finished(m)
    print("Returning after " .. m + 1 .. " blocks")
    turtle.turnRight()
    turtle.turnRight()
    for i = 1, m do
        turtle.forward()
    end
    dump()
    error()
end

print("Starting tunnel " .. length .. " blocks long")

for g = 1, length do
    tFuel(g, fuel)
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.turnRight()
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.up()
    if g%5 == 0 then
        turtle.select(torch)
        turtle.placeDown()
    end
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.up()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    turtle.turnRight()
    turtle.turnRight()
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    turtle.digDown()
    turtle.down()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    turtle.digDown()
    turtle.down()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    turtle.turnRight()
    turtle.turnRight()
    turtle.forward()
    turtle.turnLeft()
    gone = g
    slotCheck(gone)
end

finished(gone)

Thursday, January 3, 2013

Cactus Builder

So, this script is awesome, but it doesn't work completely. Luckily it works well enough to make it worth sharing. When i wrote it, I totally didn't think about the fact that the turtle has to place a cactus down. I may rewrite this one later if there is a need for it. but it builds the basic structure for you, and all you have to do is add the cactus manually.


-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local sand = 2
local block = 3
local cactus = 4
local gone = 0
local slots = {"fuel", "sand", "blocks", "cactus"}

if #tArgs ~= 1 then
    -- Missing Height Argument
    print("Usage: Cactus <layers>")
    print("Slot 1: Fuel")
    print("Slot 2: Sand")
    print("Slot 3: Blocks")
    print("Slot 4: Cactus")
    error()
end

local height = tArgs[1]

--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(sand) < 1 or turtle.getItemCount(block) < 1 or turtle.getItemCount(cactus) < 1) then
    print("Missing Critical Item")
    error()
end

-- Fuel Checking Function
function tFuel(f)
    if turtle.getFuelLevel() < 60 then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            while turtle.getItemCount(f) < 2 do sleep(0.5) end
        end
    end
end

--Place Row
function row(slot)
    for p = 1, 4 do
        turtle.select(slot)
        if turtle.getItemCount(slot) < 3 then
            print("Need more " .. slots[slot])
            while turtle.getItemCount(slot) < 3 do sleep(0.5) end
        end
        turtle.forward()
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()
        turtle.turnRight()
        turtle.place()
        turtle.turnLeft()
        if slot == cactus then
            turtle.select(block)
            if turtle.getItemCount(block) < 3 then
                print("Need more " .. slots[block])
                while turtle.getItemCount(block) < 3 do sleep(0.5) end
            end
            turtle.placeUp()
        end
        turtle.forward()
        end
end

print("Starting cactus farm of " .. height .. " layers")

for g = 1, height, 2 do
    tFuel(fuel)
    turtle.up()
    row(block)
    turtle.up()
    turtle.turnRight()
    turtle.turnRight()
    row(sand)
    turtle.up()
    turtle.turnRight()
    turtle.turnRight()
    row(cactus)
    turtle.turnRight()
    turtle.turnRight()
    turtle.up()
    turtle.up()
    turtle.up()
    row(block)
    turtle.up()
    turtle.turnRight()
    turtle.turnRight()
    row(sand)
    turtle.up()
    turtle.turnRight()
    turtle.turnRight()
    row(cactus)
    turtle.turnRight()
    turtle.turnRight()
    turtle.up()
    turtle.up()
end

Wednesday, January 2, 2013

More turtle fun!

So here's another script for the turtle, this one is made to mine those giant fur trees. You place your turtle facing the tree with a chest at his back. he should be on the left side of two trunk blocks. I took SethBling's original "Fell" script and rewrote it to be a little more fuel efficient as well as add some safety and error checking.

-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local fuel = 1
local gone = 0

turtle.select(fuel)

-- Checking for Fuel before start
if ( not turtle.refuel(1) or turtle.getItemCount(fuel) < 1 ) then
    print("Missing Fuel in Slot 1")
    error()
end

-- Drop Items Function
function dump()
    print("Dumping Goods")
    for i = 2, 16 do
        turtle.select(i)
        turtle.drop()
    end
    turtle.turnLeft()
    turtle.turnLeft()
end

-- Fuel Checking Function
function tFuel(moved,f)
    if turtle.getFuelLevel() < (moved + 10) then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            finished(moved)
        end
    end
end

-- Return Function
function finished(m)
    print("Returning after " .. m + 1 .. " blocks")
    turtle.turnRight()
    turtle.turnRight()
    for i = 0, m do
        turtle.down()
    end
    dump()
    error()
end

print("Felling Tree")

turtle.dig()
turtle.forward

while turtle.digUp() do
    turtle.dig()
    tFuel(gone,fuel)
    turtle.up()
    gone = gone + 1
end

turtle.turnRight()
turtle.dig()
turtle.forward()
turtle.turnLeft()
turtle.dig()

for i = 0, gone do
    turtle.digDown()
    turtle.down()
    turtle.dig()
end

turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
dump()