Tuesday, December 10, 2013
Thursday, July 11, 2013
Lag reduction?
so, according to some information I may be able to reduce the lag at my place by changing the appliedenergistics.cfg file:
B:gfxCableAnimation=true
Monday, July 1, 2013
Wednesday, June 26, 2013
New Idea
So, I saw GenerikB doing a thing with Hexxit, and it looks really cool! I think that modpack could be used for something like an open-world dynamic Super-hostile. Of course, the modpack is in 1.5 and 1.6 was just released, so I'm going to give it some time to update and then start the series. With this, it could be fun to bring in a partner from time to time, switch it up a bit, bring in different people and record.
Wednesday, June 19, 2013
proper power
2 steam boilers
One boiler is essentially 2xMV and 3xLV (350 EU/T)
One boiler is 144MJ/T
If each connection on an energy bridge passes 160mb/T that is 77EU/T, so that would require 2 connections per MV Producer or 2 LV producers per. If the connection only gives 80mb/t it would require 4 per MV
So then if I want to have one boiler dedicated to each MJ and EU, but I also wanted to have enough capacity in my energy bridges to use 1.5 boilers . . .
That would mean I'd need to be able to output approximately 525eu/t. That would mean 3 MV producers and 4 LV.
One boiler is essentially 2xMV and 3xLV (350 EU/T)
One boiler is 144MJ/T
If each connection on an energy bridge passes 160mb/T that is 77EU/T, so that would require 2 connections per MV Producer or 2 LV producers per. If the connection only gives 80mb/t it would require 4 per MV
So then if I want to have one boiler dedicated to each MJ and EU, but I also wanted to have enough capacity in my energy bridges to use 1.5 boilers . . .
That would mean I'd need to be able to output approximately 525eu/t. That would mean 3 MV producers and 4 LV.
Thursday, June 13, 2013
Enchanting Turtle
This seems to work just fine"
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
turtle.select(1)
-- Set turtle to collect XP
m=peripheral.wrap("right")
m.setAutoCollect(true)
while true do
if m.getLevels() > 30 then
turtle.suckDown()
m.enchant(30)
turtle.dropDown()
end
sleep(1)
end
Killer Turtle
Mostly working program, might still have kinks:
n = 0
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
print("DIE!!!!")
while true do
turtle.attack()
turtle.attack()
turtle.attack()
n = n + 1
if n == 16 then
for i = 1, 16 do
turtle.select(i)
turtle.drop()
end
n = 0
end
sleep(0.5)
end
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