-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
if #tArgs ~= 1 then
-- Missing Height Argument
print("Usage: Floor <area>")
print("Slot 1: Fuel")
print("Slot 2-16: Blocks")
error()
end
local area = tArgs[1]
-- Fuel Checking Function
function tFuel(f)
if turtle.getFuelLevel() < 10 then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
while turtle.getItemCount(f) < 2 do sleep(0.5) end
end
end
end
function place()
if not turtle.detectDown() then
for s = 2, 16 do
if turtle.getItemCount(s) ~= 0 then
turtle.select(s)
break
end
end
turtle.placeDown()
end
end
print("Starting floor of " .. area .. " square blocks")
for gone = 1, area do
for gtwo = 1, area do
tFuel(fuel)
turtle.forward()
place()
end
turtle.forward()
if( gone % 2) == 0 then
turtle.turnRight()
turtle.forward()
turtle.turnRight()
else
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
end
end
Showing posts with label script. Show all posts
Showing posts with label script. Show all posts
Wednesday, January 9, 2013
Flooring
Don't you just hate having to fill in floors one block at a time? Well I have the solution for you! Get a turtle to do that for you. Just give him fuel and blocks and set him free! Here you go:
Labels:
automate,
automatic,
computer,
computercraft,
feed the beast,
ftb,
Minecraft,
mods,
program,
script,
turtle
Tunnelling Turtle
I've got a new program for you today. This one creates 3x3 tunnels as long as you want. Again, it's not perfect, but it's great for making pathways in the nether. It also automatically places torches for you. So, here is "tunnels":
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0
if #tArgs ~= 1 then
-- Missing Length Argument
print("Usage: Branch <length>")
print("Slot 1: Fuel")
print("Slot 2: Torches")
print("Slot 3: Blocks")
error()
end
local length = tArgs[1]
--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
print("Missing Critical Item")
error()
end
-- Fuel Checking Function
function tFuel(moved,f)
if turtle.getFuelLevel() < (moved + 20) then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
finished(moved)
end
end
end
-- Drop Items Function
function dump()
print("Dumping Goods")
for i = 4, 16 do
turtle.select(i)
turtle.drop()
end
end
--Checks for full inventory
function slotCheck(moved)
local slots = 0
for i = 4, 16 do
turtle.select(i)
if turtle.getItemCount(i) > 0 then slots = slots + 1 end
end
if slots == 12 then finished(moved) end
end
-- Return Function
function finished(m)
print("Returning after " .. m + 1 .. " blocks")
turtle.turnRight()
turtle.turnRight()
for i = 1, m do
turtle.forward()
end
dump()
error()
end
print("Starting tunnel " .. length .. " blocks long")
for g = 1, length do
tFuel(g, fuel)
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.turnRight()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
if g%5 == 0 then
turtle.select(torch)
turtle.placeDown()
end
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
turtle.turnRight()
turtle.turnRight()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
turtle.digDown()
turtle.down()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
turtle.digDown()
turtle.down()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
turtle.turnRight()
turtle.turnRight()
turtle.forward()
turtle.turnLeft()
gone = g
slotCheck(gone)
end
finished(gone)
Labels:
computer,
computercraft,
feed the beast,
ftb,
Minecraft,
mods,
program,
script,
turtle
Friday, December 28, 2012
New Turtle Script
So I've been doing some work with turtles since the update of Feed The Beast and I have what appears to be a fairly decent script worked out. It has many possible uses. I originally intended to use it to do branches for my mine, but it also works as a tunnel maker or bridge builder. It digs a 2 tall tunnel and makes sure there's walls, floors, and ceilings. You feed it with fuel, torches and blocks and it will go as far as it can. If it runs out of blocks it could have some issues. Below is the code.
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0
if #tArgs ~= 1 then
-- Missing Length Argument
print("Usage: Branch <length>")
print("Slot 1: Fuel")
print("Slot 2: Torches")
print("Slot 3: Blocks")
error()
end
local length = tArgs[1]
--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
print("Missing Critical Item")
error()
end
-- Fuel Checking Function
function tFuel(moved,f)
if turtle.getFuelLevel() < (moved + 10) then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
finished(moved)
end
end
end
-- Drop Items Function
function dump()
print("Dumping Goods")
for i = 4, 16 do
turtle.select(i)
turtle.drop()
end
end
--Checks for full inventory
function slotCheck(moved)
local slots = 0
for i = 4, 16 do
turtle.select(i)
if turtle.getItemCount(i) > 0 then slots = slots + 1 end
end
if slots == 12 then finished(moved) end
end
-- Return Function
function finished(m)
print("Returning after " .. m + 1 .. " blocks")
turtle.up()
turtle.turnRight()
turtle.turnRight()
for i = 0, m do
turtle.forward()
end
turtle.down()
dump()
error()
end
--Check for Walls
function wallCheck(b)
turtle.turnRight()
if not turtle.detect() then
turtle.select(b)
turtle.place()
end
turtle.turnLeft()
turtle.turnLeft()
if not turtle.detect() then
turtle.select(b)
turtle.place()
end
turtle.turnRight()
end
print("Starting tunnel " .. length .. " blocks long")
for g = 1, length, 2 do
tFuel(g, fuel)
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
wallCheck(block)
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
wallCheck(block)
if g%5 == 0 then
turtle.select(torch)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
wallCheck(block)
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
wallCheck(block)
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
turtle.digDown()
turtle.down()
wallCheck(block)
turtle.digDown()
turtle.down()
wallCheck(block)
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
gone = g
slotCheck(gone)
end
finished(gone)
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