Showing posts with label script. Show all posts
Showing posts with label script. Show all posts

Wednesday, January 9, 2013

Flooring

Don't you just hate having to fill in floors one block at a time? Well I have the solution for you! Get a turtle to do that for you. Just give him fuel and blocks and set him free! Here you go:


-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local tArgs = { ... }
local fuel = 1

if #tArgs ~= 1 then
    -- Missing Height Argument
    print("Usage: Floor <area>")
    print("Slot 1: Fuel")
    print("Slot 2-16: Blocks")
    error()
end

local area = tArgs[1]

-- Fuel Checking Function
function tFuel(f)
    if turtle.getFuelLevel() < 10 then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            while turtle.getItemCount(f) < 2 do sleep(0.5) end
        end
    end
end

function place()
    if not turtle.detectDown() then
        for s = 2, 16 do
            if turtle.getItemCount(s) ~= 0 then
                turtle.select(s)
                break
            end
        end
        turtle.placeDown()
    end
end

print("Starting floor of " .. area .. " square blocks")

for gone = 1, area do
    for gtwo = 1, area do
        tFuel(fuel)
        turtle.forward()
        place()
    end
    turtle.forward()
    if( gone % 2) == 0 then
        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()
    else
        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()
    end
end

Tunnelling Turtle

I've got a new program for you today. This one creates 3x3 tunnels as long as you want. Again, it's not perfect, but it's great for making pathways in the nether. It also automatically places torches for you. So, here is "tunnels":


-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0

if #tArgs ~= 1 then
    -- Missing Length Argument
    print("Usage: Branch <length>")
    print("Slot 1: Fuel")
    print("Slot 2: Torches")
    print("Slot 3: Blocks")
    error()
end

local length = tArgs[1]

--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
    print("Missing Critical Item")
    error()
end

-- Fuel Checking Function
function tFuel(moved,f)
    if turtle.getFuelLevel() < (moved + 20) then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            finished(moved)
        end
    end
end

-- Drop Items Function
function dump()
    print("Dumping Goods")
    for i = 4, 16 do
        turtle.select(i)
        turtle.drop()
    end
end

--Checks for full inventory
function slotCheck(moved)
    local slots = 0
    for i = 4, 16 do
        turtle.select(i)
        if turtle.getItemCount(i) > 0 then slots = slots + 1 end
    end
    if slots == 12 then finished(moved) end
end

-- Return Function
function finished(m)
    print("Returning after " .. m + 1 .. " blocks")
    turtle.turnRight()
    turtle.turnRight()
    for i = 1, m do
        turtle.forward()
    end
    dump()
    error()
end

print("Starting tunnel " .. length .. " blocks long")

for g = 1, length do
    tFuel(g, fuel)
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.turnRight()
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.up()
    if g%5 == 0 then
        turtle.select(torch)
        turtle.placeDown()
    end
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.up()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    turtle.turnRight()
    turtle.turnRight()
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    turtle.digDown()
    turtle.down()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    turtle.digDown()
    turtle.down()
    if not turtle.detect() then
        turtle.select(block)
        turtle.place()
    end
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    turtle.turnRight()
    turtle.turnRight()
    turtle.forward()
    turtle.turnLeft()
    gone = g
    slotCheck(gone)
end

finished(gone)

Friday, December 28, 2012

New Turtle Script

So I've been doing some work with turtles since the update of Feed The Beast and I have what appears to be a fairly decent script worked out. It has many possible uses. I originally intended to use it to do branches for my mine, but it also works as a tunnel maker or bridge builder. It digs a 2 tall tunnel and makes sure there's walls, floors, and ceilings. You feed it with fuel, torches and blocks and it will go as far as it can. If it runs out of blocks it could have some issues. Below is the code.


-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)

-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0

if #tArgs ~= 1 then
    -- Missing Length Argument
    print("Usage: Branch <length>")
    print("Slot 1: Fuel")
    print("Slot 2: Torches")
    print("Slot 3: Blocks")
    error()
end

local length = tArgs[1]

--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
    print("Missing Critical Item")
    error()
end

-- Fuel Checking Function
function tFuel(moved,f)
    if turtle.getFuelLevel() < (moved + 10) then
        turtle.select(f)
        if not turtle.refuel(1) then
            print("Need Fuel")
            finished(moved)
        end
    end
end

-- Drop Items Function
function dump()
    print("Dumping Goods")
    for i = 4, 16 do
        turtle.select(i)
        turtle.drop()
    end
end

--Checks for full inventory
function slotCheck(moved)
    local slots = 0
    for i = 4, 16 do
        turtle.select(i)
        if turtle.getItemCount(i) > 0 then slots = slots + 1 end
    end
    if slots == 12 then finished(moved) end
end

-- Return Function
function finished(m)
    print("Returning after " .. m + 1 .. " blocks")
    turtle.up()
    turtle.turnRight()
    turtle.turnRight()
    for i = 0, m do
        turtle.forward()
    end
    turtle.down()
    dump()
    error()
end

--Check for Walls
function wallCheck(b)
    turtle.turnRight()
    if not turtle.detect() then
        turtle.select(b)
        turtle.place()
    end
    turtle.turnLeft()
    turtle.turnLeft()
    if not turtle.detect() then
        turtle.select(b)
        turtle.place()
    end
    turtle.turnRight()
end

print("Starting tunnel " .. length .. " blocks long")

for g = 1, length, 2 do
    tFuel(g, fuel)
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    wallCheck(block)
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.up()
    wallCheck(block)
    if g%5 == 0 then
        turtle.select(torch)
        turtle.placeDown()
    end
    while turtle.detectUp() do
        turtle.digUp()
        sleep(0.5)
    end
    turtle.up()
    wallCheck(block)
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    while turtle.detect() do
        turtle.dig()
        sleep(0.5)
    end
    turtle.forward()
    wallCheck(block)
    if not turtle.detectUp() then
        turtle.select(block)
        turtle.placeUp()
    end
    turtle.digDown()
    turtle.down()
    wallCheck(block)
    turtle.digDown()
    turtle.down()
    wallCheck(block)
    if not turtle.detectDown() then
        turtle.select(block)
        turtle.placeDown()
    end
    gone = g
    slotCheck(gone)
end

finished(gone)