Wow, I've been so busy making videos and stuff that I've kinda neglected this place. I haven't really written any new turtle scripts, so I don't have anything to publish on that front. But what I do have is a topic to talk about, and that topic is FTB Ultimate pack. There is talk of wanting to switch the server from Mindcrack to Ultimate, and I almost think we should. I'm not sure what will happen when/if we do though. If I can change the server over without having to restart the world, I might do it. If we have to start over though, there's no way.
Not every player on the server has weighed in, but I think most will be ok going along with whatever I decide. I know I'd love to get Mystcraft back, even though I barely touched it back in beta. I've looked at the mods we'd gain and lose and I'm not sure what to think. There's still no release date on Ultimate, but there's a beta version out people can try. I'd love to hear your opinions on it if you have any.
Showing posts with label ftb. Show all posts
Showing posts with label ftb. Show all posts
Tuesday, March 5, 2013
It sure has been a while
Labels:
1.4,
beast,
buildcraft,
computercraft,
custom,
equivalent exchange,
feed the beast,
ftb,
industrialcraft,
mindcrack,
Minecraft,
modded,
modding,
mods,
server,
smp,
survival,
tekkit,
ultimate,
update
Wednesday, January 9, 2013
Flooring
Don't you just hate having to fill in floors one block at a time? Well I have the solution for you! Get a turtle to do that for you. Just give him fuel and blocks and set him free! Here you go:
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
if #tArgs ~= 1 then
-- Missing Height Argument
print("Usage: Floor <area>")
print("Slot 1: Fuel")
print("Slot 2-16: Blocks")
error()
end
local area = tArgs[1]
-- Fuel Checking Function
function tFuel(f)
if turtle.getFuelLevel() < 10 then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
while turtle.getItemCount(f) < 2 do sleep(0.5) end
end
end
end
function place()
if not turtle.detectDown() then
for s = 2, 16 do
if turtle.getItemCount(s) ~= 0 then
turtle.select(s)
break
end
end
turtle.placeDown()
end
end
print("Starting floor of " .. area .. " square blocks")
for gone = 1, area do
for gtwo = 1, area do
tFuel(fuel)
turtle.forward()
place()
end
turtle.forward()
if( gone % 2) == 0 then
turtle.turnRight()
turtle.forward()
turtle.turnRight()
else
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
end
end
Labels:
automate,
automatic,
computer,
computercraft,
feed the beast,
ftb,
Minecraft,
mods,
program,
script,
turtle
Tunnelling Turtle
I've got a new program for you today. This one creates 3x3 tunnels as long as you want. Again, it's not perfect, but it's great for making pathways in the nether. It also automatically places torches for you. So, here is "tunnels":
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0
if #tArgs ~= 1 then
-- Missing Length Argument
print("Usage: Branch <length>")
print("Slot 1: Fuel")
print("Slot 2: Torches")
print("Slot 3: Blocks")
error()
end
local length = tArgs[1]
--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
print("Missing Critical Item")
error()
end
-- Fuel Checking Function
function tFuel(moved,f)
if turtle.getFuelLevel() < (moved + 20) then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
finished(moved)
end
end
end
-- Drop Items Function
function dump()
print("Dumping Goods")
for i = 4, 16 do
turtle.select(i)
turtle.drop()
end
end
--Checks for full inventory
function slotCheck(moved)
local slots = 0
for i = 4, 16 do
turtle.select(i)
if turtle.getItemCount(i) > 0 then slots = slots + 1 end
end
if slots == 12 then finished(moved) end
end
-- Return Function
function finished(m)
print("Returning after " .. m + 1 .. " blocks")
turtle.turnRight()
turtle.turnRight()
for i = 1, m do
turtle.forward()
end
dump()
error()
end
print("Starting tunnel " .. length .. " blocks long")
for g = 1, length do
tFuel(g, fuel)
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.turnRight()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
if g%5 == 0 then
turtle.select(torch)
turtle.placeDown()
end
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
turtle.turnRight()
turtle.turnRight()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
turtle.digDown()
turtle.down()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
turtle.digDown()
turtle.down()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
turtle.turnRight()
turtle.turnRight()
turtle.forward()
turtle.turnLeft()
gone = g
slotCheck(gone)
end
finished(gone)
Labels:
computer,
computercraft,
feed the beast,
ftb,
Minecraft,
mods,
program,
script,
turtle
Thursday, January 3, 2013
Cactus Builder
So, this script is awesome, but it doesn't work completely. Luckily it works well enough to make it worth sharing. When i wrote it, I totally didn't think about the fact that the turtle has to place a cactus down. I may rewrite this one later if there is a need for it. but it builds the basic structure for you, and all you have to do is add the cactus manually.
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local sand = 2
local block = 3
local cactus = 4
local gone = 0
local slots = {"fuel", "sand", "blocks", "cactus"}
if #tArgs ~= 1 then
-- Missing Height Argument
print("Usage: Cactus <layers>")
print("Slot 1: Fuel")
print("Slot 2: Sand")
print("Slot 3: Blocks")
print("Slot 4: Cactus")
error()
end
local height = tArgs[1]
--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(sand) < 1 or turtle.getItemCount(block) < 1 or turtle.getItemCount(cactus) < 1) then
print("Missing Critical Item")
error()
end
-- Fuel Checking Function
function tFuel(f)
if turtle.getFuelLevel() < 60 then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
while turtle.getItemCount(f) < 2 do sleep(0.5) end
end
end
end
--Place Row
function row(slot)
for p = 1, 4 do
turtle.select(slot)
if turtle.getItemCount(slot) < 3 then
print("Need more " .. slots[slot])
while turtle.getItemCount(slot) < 3 do sleep(0.5) end
end
turtle.forward()
turtle.turnLeft()
turtle.place()
turtle.turnRight()
turtle.turnRight()
turtle.place()
turtle.turnLeft()
if slot == cactus then
turtle.select(block)
if turtle.getItemCount(block) < 3 then
print("Need more " .. slots[block])
while turtle.getItemCount(block) < 3 do sleep(0.5) end
end
turtle.placeUp()
end
turtle.forward()
end
end
print("Starting cactus farm of " .. height .. " layers")
for g = 1, height, 2 do
tFuel(fuel)
turtle.up()
row(block)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(sand)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(cactus)
turtle.turnRight()
turtle.turnRight()
turtle.up()
turtle.up()
turtle.up()
row(block)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(sand)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(cactus)
turtle.turnRight()
turtle.turnRight()
turtle.up()
turtle.up()
end
Labels:
cactus,
computercraft,
farm,
feed the beast,
ftb,
turtle
Wednesday, January 2, 2013
More turtle fun!
So here's another script for the turtle, this one is made to mine those giant fur trees. You place your turtle facing the tree with a chest at his back. he should be on the left side of two trunk blocks. I took SethBling's original "Fell" script and rewrote it to be a little more fuel efficient as well as add some safety and error checking.
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local fuel = 1
local gone = 0
turtle.select(fuel)
-- Checking for Fuel before start
if ( not turtle.refuel(1) or turtle.getItemCount(fuel) < 1 ) then
print("Missing Fuel in Slot 1")
error()
end
-- Drop Items Function
function dump()
print("Dumping Goods")
for i = 2, 16 do
turtle.select(i)
turtle.drop()
end
turtle.turnLeft()
turtle.turnLeft()
end
-- Fuel Checking Function
function tFuel(moved,f)
if turtle.getFuelLevel() < (moved + 10) then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
finished(moved)
end
end
end
-- Return Function
function finished(m)
print("Returning after " .. m + 1 .. " blocks")
turtle.turnRight()
turtle.turnRight()
for i = 0, m do
turtle.down()
end
dump()
error()
end
print("Felling Tree")
turtle.dig()
turtle.forward
while turtle.digUp() do
turtle.dig()
tFuel(gone,fuel)
turtle.up()
gone = gone + 1
end
turtle.turnRight()
turtle.dig()
turtle.forward()
turtle.turnLeft()
turtle.dig()
for i = 0, gone do
turtle.digDown()
turtle.down()
turtle.dig()
end
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
dump()
Labels:
computercraft,
feed the beast,
ftb,
log,
tree,
turtle,
wood
Thursday, December 13, 2012
Computercraft Turtle Program
Just figured I'd share my turtle programs with you as I get them made. This first one is just a simple loop that you can use when the turtle is stationary and hooked up to a pipe or something feeding him with fuel. I use it as my startup script and have him hooked up to a cactus farm. It refuels him and when his fuel level goes up, he prints his current amount of fuel.
while true do
local current = turtle.getFuelLevel()
turtle.refuel()
if current ~= turtle.getFuelLevel() then
print(turtle.getFuelLevel())
end
end
Labels:
beast,
computer,
computercraft,
feed,
feed the beast,
ftb,
program,
turtle
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