Tuesday, December 10, 2013
Thursday, July 11, 2013
Lag reduction?
so, according to some information I may be able to reduce the lag at my place by changing the appliedenergistics.cfg file:
B:gfxCableAnimation=true
Monday, July 1, 2013
Wednesday, June 26, 2013
New Idea
So, I saw GenerikB doing a thing with Hexxit, and it looks really cool! I think that modpack could be used for something like an open-world dynamic Super-hostile. Of course, the modpack is in 1.5 and 1.6 was just released, so I'm going to give it some time to update and then start the series. With this, it could be fun to bring in a partner from time to time, switch it up a bit, bring in different people and record.
Wednesday, June 19, 2013
proper power
2 steam boilers
One boiler is essentially 2xMV and 3xLV (350 EU/T)
One boiler is 144MJ/T
If each connection on an energy bridge passes 160mb/T that is 77EU/T, so that would require 2 connections per MV Producer or 2 LV producers per. If the connection only gives 80mb/t it would require 4 per MV
So then if I want to have one boiler dedicated to each MJ and EU, but I also wanted to have enough capacity in my energy bridges to use 1.5 boilers . . .
That would mean I'd need to be able to output approximately 525eu/t. That would mean 3 MV producers and 4 LV.
One boiler is essentially 2xMV and 3xLV (350 EU/T)
One boiler is 144MJ/T
If each connection on an energy bridge passes 160mb/T that is 77EU/T, so that would require 2 connections per MV Producer or 2 LV producers per. If the connection only gives 80mb/t it would require 4 per MV
So then if I want to have one boiler dedicated to each MJ and EU, but I also wanted to have enough capacity in my energy bridges to use 1.5 boilers . . .
That would mean I'd need to be able to output approximately 525eu/t. That would mean 3 MV producers and 4 LV.
Thursday, June 13, 2013
Enchanting Turtle
This seems to work just fine"
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
turtle.select(1)
-- Set turtle to collect XP
m=peripheral.wrap("right")
m.setAutoCollect(true)
while true do
if m.getLevels() > 30 then
turtle.suckDown()
m.enchant(30)
turtle.dropDown()
end
sleep(1)
end
Killer Turtle
Mostly working program, might still have kinks:
n = 0
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
print("DIE!!!!")
while true do
turtle.attack()
turtle.attack()
turtle.attack()
n = n + 1
if n == 16 then
for i = 1, 16 do
turtle.select(i)
turtle.drop()
end
n = 0
end
sleep(0.5)
end
Tuesday, June 11, 2013
Working on computercraft again
Two programs today, pretty simple ones. I have not tested them yet so there may be some bugs to work out. First is for my attack turtle:
Second will be for the XP turtle to enchant books!
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
print("DIE!!!!")
while true do
turtle.attach()
sleep(0.01)
end
Second will be for the XP turtle to enchant books!
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
turtle.select(1)
-- Set turtle to collect XP
setAutoCollect(true)
while true do
if getLevels() > 30 then
if turtle.getItemCount(1) < 1 then
turtle.suck()
end
enchant(30)
turtle.drop()
end
sleep(1)
end
Wednesday, June 5, 2013
Channel trailer?
Here's a little blurb I've been playing with for my channel trailer, I think it sounds ok, but I have to record it and see how it goes.
Hello strangers, Munchmo here. Welcome to my channel, I hope you'll stick around a while. To tell you a little about what I do, I make all sorts of gaming videos with a focus on Minecraft but I play many other games I enjoy. I release a variety of daily Minecraft videos. You'll get Vanilla and Modded Minecraft, as well as PVP, custom maps and other challenges! On my channel you'll also get new videos from games such as Timber and Stone, Don't Starve, Hawken, and anything else I feel like playing. In my archive you'll be able to find other games such as Tribes: Ascend, Binding of Isaac, The Walking Dead, Bioshock Infinite, and many more. Thanks for giving me your time and I hope you'll join the ranks of Munchmo's Minions by clicking that subscribe button!
Hello strangers, Munchmo here. Welcome to my channel, I hope you'll stick around a while. To tell you a little about what I do, I make all sorts of gaming videos with a focus on Minecraft but I play many other games I enjoy. I release a variety of daily Minecraft videos. You'll get Vanilla and Modded Minecraft, as well as PVP, custom maps and other challenges! On my channel you'll also get new videos from games such as Timber and Stone, Don't Starve, Hawken, and anything else I feel like playing. In my archive you'll be able to find other games such as Tribes: Ascend, Binding of Isaac, The Walking Dead, Bioshock Infinite, and many more. Thanks for giving me your time and I hope you'll join the ranks of Munchmo's Minions by clicking that subscribe button!
Huzzah!
I'm sure you guys have seen by now, but I'm so happy I got to play Calamity with Guude! It was fun playing against him, and fun playing with him on my team. I really do hope I get a chance to play with him again and some of the other Mindcrackers.
Monday, June 3, 2013
More notes to self
I think I want to start playing with some of the gregtech automation stuff (if it is in this version of the modpack) like the electric buffer and advanced regulator. Here's a link to more information: http://gregtech-addon.wikispaces.com/Electric+Automation
Tuesday, May 28, 2013
Here comes some numbers
Just did some math for a 4x4 ME Crafting Chamber, and here's the cost:
120 redstone
72 quartz crystals
324 iron
38 quartz dust
36 sand
140 gold
8 glowstone dust
8 diamond
All in all, not too bad. . . .
120 redstone
72 quartz crystals
324 iron
38 quartz dust
36 sand
140 gold
8 glowstone dust
8 diamond
All in all, not too bad. . . .
Monday, May 20, 2013
Note to self
http://forum.feed-the-beast.com/threads/steves-carts-treefarm-what-components-do-i-need.9165/
FTB Restart Incoming
So, in the most recent livestream the FTB server was restarted with a fresh map without redpower 2. This will hopefully allow us to upgrade to 1.5 when it releases without worry. Starting over is hard! Right now I'm still gathering initial resources, got a few machines going, and I'm exploring! Soon I'll get a video out, just have to be ready to cover new material. Already starting on bees and playing with some of the new stuff that's been added. I can't wait to show it to you!
Thursday, May 16, 2013
More minecraft!
Sorry it's been so long, but this place doesn't get much traffic so I've been neglecting it. Today I want to talk about some recent changes as well as some upcoming stuff.
As you may know, I've got a new series, TerraFirmaCraft! It is so much fun and I just don't want to stop. But I know a lot of you have been missing FTB, and so have I. Still no news on the 1.5 update, so what I'm going to do is get a final map on the server tomorrow running FTB Ultimate 1.10 without RedPower2.
That means another fresh world for the livestream! I hope you guys are ready, last week's stream didn't have a lot of viewers, but I forgot to put up my announcement video, so it was kind of my fault.
See you there!
Quick note to self, TFC +/- 750 (Hills) -3300
As you may know, I've got a new series, TerraFirmaCraft! It is so much fun and I just don't want to stop. But I know a lot of you have been missing FTB, and so have I. Still no news on the 1.5 update, so what I'm going to do is get a final map on the server tomorrow running FTB Ultimate 1.10 without RedPower2.
That means another fresh world for the livestream! I hope you guys are ready, last week's stream didn't have a lot of viewers, but I forgot to put up my announcement video, so it was kind of my fault.
See you there!
Quick note to self, TFC +/- 750 (Hills) -3300
Tuesday, March 5, 2013
It sure has been a while
Wow, I've been so busy making videos and stuff that I've kinda neglected this place. I haven't really written any new turtle scripts, so I don't have anything to publish on that front. But what I do have is a topic to talk about, and that topic is FTB Ultimate pack. There is talk of wanting to switch the server from Mindcrack to Ultimate, and I almost think we should. I'm not sure what will happen when/if we do though. If I can change the server over without having to restart the world, I might do it. If we have to start over though, there's no way.
Not every player on the server has weighed in, but I think most will be ok going along with whatever I decide. I know I'd love to get Mystcraft back, even though I barely touched it back in beta. I've looked at the mods we'd gain and lose and I'm not sure what to think. There's still no release date on Ultimate, but there's a beta version out people can try. I'd love to hear your opinions on it if you have any.
Not every player on the server has weighed in, but I think most will be ok going along with whatever I decide. I know I'd love to get Mystcraft back, even though I barely touched it back in beta. I've looked at the mods we'd gain and lose and I'm not sure what to think. There's still no release date on Ultimate, but there's a beta version out people can try. I'd love to hear your opinions on it if you have any.
Labels:
1.4,
beast,
buildcraft,
computercraft,
custom,
equivalent exchange,
feed the beast,
ftb,
industrialcraft,
mindcrack,
Minecraft,
modded,
modding,
mods,
server,
smp,
survival,
tekkit,
ultimate,
update
Friday, January 25, 2013
Wednesday, January 23, 2013
Wednesday, January 9, 2013
Flooring
Don't you just hate having to fill in floors one block at a time? Well I have the solution for you! Get a turtle to do that for you. Just give him fuel and blocks and set him free! Here you go:
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
if #tArgs ~= 1 then
-- Missing Height Argument
print("Usage: Floor <area>")
print("Slot 1: Fuel")
print("Slot 2-16: Blocks")
error()
end
local area = tArgs[1]
-- Fuel Checking Function
function tFuel(f)
if turtle.getFuelLevel() < 10 then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
while turtle.getItemCount(f) < 2 do sleep(0.5) end
end
end
end
function place()
if not turtle.detectDown() then
for s = 2, 16 do
if turtle.getItemCount(s) ~= 0 then
turtle.select(s)
break
end
end
turtle.placeDown()
end
end
print("Starting floor of " .. area .. " square blocks")
for gone = 1, area do
for gtwo = 1, area do
tFuel(fuel)
turtle.forward()
place()
end
turtle.forward()
if( gone % 2) == 0 then
turtle.turnRight()
turtle.forward()
turtle.turnRight()
else
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
end
end
Labels:
automate,
automatic,
computer,
computercraft,
feed the beast,
ftb,
Minecraft,
mods,
program,
script,
turtle
Tunnelling Turtle
I've got a new program for you today. This one creates 3x3 tunnels as long as you want. Again, it's not perfect, but it's great for making pathways in the nether. It also automatically places torches for you. So, here is "tunnels":
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local torch = 2
local block = 3
local gone = 0
if #tArgs ~= 1 then
-- Missing Length Argument
print("Usage: Branch <length>")
print("Slot 1: Fuel")
print("Slot 2: Torches")
print("Slot 3: Blocks")
error()
end
local length = tArgs[1]
--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(torch) < 1 or turtle.getItemCount(block) < 1) then
print("Missing Critical Item")
error()
end
-- Fuel Checking Function
function tFuel(moved,f)
if turtle.getFuelLevel() < (moved + 20) then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
finished(moved)
end
end
end
-- Drop Items Function
function dump()
print("Dumping Goods")
for i = 4, 16 do
turtle.select(i)
turtle.drop()
end
end
--Checks for full inventory
function slotCheck(moved)
local slots = 0
for i = 4, 16 do
turtle.select(i)
if turtle.getItemCount(i) > 0 then slots = slots + 1 end
end
if slots == 12 then finished(moved) end
end
-- Return Function
function finished(m)
print("Returning after " .. m + 1 .. " blocks")
turtle.turnRight()
turtle.turnRight()
for i = 1, m do
turtle.forward()
end
dump()
error()
end
print("Starting tunnel " .. length .. " blocks long")
for g = 1, length do
tFuel(g, fuel)
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.turnRight()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
if g%5 == 0 then
turtle.select(torch)
turtle.placeDown()
end
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
while turtle.detectUp() do
turtle.digUp()
sleep(0.5)
end
turtle.up()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
turtle.turnRight()
turtle.turnRight()
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
while turtle.detect() do
turtle.dig()
sleep(0.5)
end
turtle.forward()
if not turtle.detectUp() then
turtle.select(block)
turtle.placeUp()
end
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
turtle.digDown()
turtle.down()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
turtle.digDown()
turtle.down()
if not turtle.detect() then
turtle.select(block)
turtle.place()
end
if not turtle.detectDown() then
turtle.select(block)
turtle.placeDown()
end
turtle.turnRight()
turtle.turnRight()
turtle.forward()
turtle.turnLeft()
gone = g
slotCheck(gone)
end
finished(gone)
Labels:
computer,
computercraft,
feed the beast,
ftb,
Minecraft,
mods,
program,
script,
turtle
Thursday, January 3, 2013
Cactus Builder
So, this script is awesome, but it doesn't work completely. Luckily it works well enough to make it worth sharing. When i wrote it, I totally didn't think about the fact that the turtle has to place a cactus down. I may rewrite this one later if there is a need for it. but it builds the basic structure for you, and all you have to do is add the cactus manually.
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local tArgs = { ... }
local fuel = 1
local sand = 2
local block = 3
local cactus = 4
local gone = 0
local slots = {"fuel", "sand", "blocks", "cactus"}
if #tArgs ~= 1 then
-- Missing Height Argument
print("Usage: Cactus <layers>")
print("Slot 1: Fuel")
print("Slot 2: Sand")
print("Slot 3: Blocks")
print("Slot 4: Cactus")
error()
end
local height = tArgs[1]
--Missing Items Check
if (turtle.getItemCount(fuel) < 1 or turtle.getItemCount(sand) < 1 or turtle.getItemCount(block) < 1 or turtle.getItemCount(cactus) < 1) then
print("Missing Critical Item")
error()
end
-- Fuel Checking Function
function tFuel(f)
if turtle.getFuelLevel() < 60 then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
while turtle.getItemCount(f) < 2 do sleep(0.5) end
end
end
end
--Place Row
function row(slot)
for p = 1, 4 do
turtle.select(slot)
if turtle.getItemCount(slot) < 3 then
print("Need more " .. slots[slot])
while turtle.getItemCount(slot) < 3 do sleep(0.5) end
end
turtle.forward()
turtle.turnLeft()
turtle.place()
turtle.turnRight()
turtle.turnRight()
turtle.place()
turtle.turnLeft()
if slot == cactus then
turtle.select(block)
if turtle.getItemCount(block) < 3 then
print("Need more " .. slots[block])
while turtle.getItemCount(block) < 3 do sleep(0.5) end
end
turtle.placeUp()
end
turtle.forward()
end
end
print("Starting cactus farm of " .. height .. " layers")
for g = 1, height, 2 do
tFuel(fuel)
turtle.up()
row(block)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(sand)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(cactus)
turtle.turnRight()
turtle.turnRight()
turtle.up()
turtle.up()
turtle.up()
row(block)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(sand)
turtle.up()
turtle.turnRight()
turtle.turnRight()
row(cactus)
turtle.turnRight()
turtle.turnRight()
turtle.up()
turtle.up()
end
Labels:
cactus,
computercraft,
farm,
feed the beast,
ftb,
turtle
Wednesday, January 2, 2013
More turtle fun!
So here's another script for the turtle, this one is made to mine those giant fur trees. You place your turtle facing the tree with a chest at his back. he should be on the left side of two trunk blocks. I took SethBling's original "Fell" script and rewrote it to be a little more fuel efficient as well as add some safety and error checking.
-- Clearing Terminal
term.clear()
term.setCursorPos(1,1)
-- Setting up Variables
local fuel = 1
local gone = 0
turtle.select(fuel)
-- Checking for Fuel before start
if ( not turtle.refuel(1) or turtle.getItemCount(fuel) < 1 ) then
print("Missing Fuel in Slot 1")
error()
end
-- Drop Items Function
function dump()
print("Dumping Goods")
for i = 2, 16 do
turtle.select(i)
turtle.drop()
end
turtle.turnLeft()
turtle.turnLeft()
end
-- Fuel Checking Function
function tFuel(moved,f)
if turtle.getFuelLevel() < (moved + 10) then
turtle.select(f)
if not turtle.refuel(1) then
print("Need Fuel")
finished(moved)
end
end
end
-- Return Function
function finished(m)
print("Returning after " .. m + 1 .. " blocks")
turtle.turnRight()
turtle.turnRight()
for i = 0, m do
turtle.down()
end
dump()
error()
end
print("Felling Tree")
turtle.dig()
turtle.forward
while turtle.digUp() do
turtle.dig()
tFuel(gone,fuel)
turtle.up()
gone = gone + 1
end
turtle.turnRight()
turtle.dig()
turtle.forward()
turtle.turnLeft()
turtle.dig()
for i = 0, gone do
turtle.digDown()
turtle.down()
turtle.dig()
end
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
dump()
Labels:
computercraft,
feed the beast,
ftb,
log,
tree,
turtle,
wood
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